|Code Listing by Andrei Krotkov|
This is an example of a particle engine being adapted for a specific purpose, in this case snow. The arrow keys control, the direction and the speed of the wind, and the escape key exits.
The red line in the center shows the speed and direction as a rotated overhead view, but it does not accurately represents the actual particle movement.
This is the first half of an OpenGL RPG. It contains most of the graphics processing code, and also walking and also tile-based collision detection.
There is suppost for complex quadratic objects (spheres, cylinders, cones) and for...
This is an example of a Bomberman game for the PC. There are powerups, hp, and it is 2p. It uses double buffering to draw the screen.
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