The Zombie Nation MUD (ZNMud) Engine is a Multi-User Dungeon (MUD). This is written 100% in Ruby and based off of Teensy MUD. This has a full fight system and MXP and an OLC. Core engine primarily focuses around Zombies, of course
KAMS is a MUD server which can be used to create and run online text-based worlds. The focus of KAMS is interactivity, flexibility, and ease of use.
Long lost dawn MUD (MUltiuser Dungeon -text based RPG) server is pure ruby MUD codebase. Its features is high extensibility and flexibility.
This Project is intended, to be a graphical, easy to use interface for MUD-maintainers and -programmers, as well as beginners, to assist and help creating LPMuds by means of LPC (the LPMud-language).
PAiN Mud codebase is a new MUD codebase written in Java. It provides general purpose persistence engine (PAiN DB) and ability of dynamic code reloading.
Small tools/scripts I used to help me at work in mud logging service.
This software allows a MUD server to be run as a Jabber bot. Users can then play the MUD using their Jabber client instead of a MUD client or telnet. This relieves the MUD server from having to handle user chat as users can chat in Jabber instead.
The Mud Designer gives developers a quick and simple approach to generating text based game content and an easier way to manage their MUD games. It is being developed from the ground up in C# 2008 using .NET 3.5
DSM is a persistent and multi-threaded MUD driver developed in Java (1.5). DSM uses XML and Java component style plugins for world building and development.
PerlMUD is a MultiUser Dimension (MUD), a text-based environment that allows multiple users to converse, explore, and interact. PerlMUD is written in Perl 5 and is highly compatible with the well-known TinyMUD command set, which provides a...
PerlMUD is a MultiUser Dimension (MUD), a text-based environment that allows multiple users to converse, explore, and interact. PerlMUD is written in Perl 5 and is highly compatible with the well-known TinyMUD command set, which...
Muby is a simple text mode MUD client created with ruby and ncurses. It supports ansi colors, triggers and all sorts of scripting (in ruby, of course).
Virtual World MU* Client, is a MUD/MUCK/MUSH/MUX/MOO Graphical Client for text-based game servers. Developed with Ruby wxWidgets bindings, it works on Windows and Linux, MacOS Testing still needed.
a mud server framework aimed a making MUD coding easier by abstracting common MUD problems/patterns and separating network/database functionality from the actual MUD code.
Goal of rbMooD is to provide an useable, scalable and easy-to-use MUD engine.
HexMUD aims to be a fully-featured, game-system agnostic MUD server with a centrally focused feature of an added top-down hexagon-based map (dynamically generated and drawn in ANSI/ASCII art) giving a basic visual representation of your immediate...
GatewayMU* is the result of a combination of what several of my friends and myself desire of a MUCK/MUD/MUSH/MU* client, a fully customizable integrated development environment with MUF and MPI support by default, and many wizards.
A port of the popular unit testing framework CPPUnit for the popular Mud LP Driver.This allows you to write automated unit tests to test both syncronus and asyncronus functionality in your LPC code.
A graphical MUD server, running LPC scripts, using Sierra AGI-like graphics.