DimensioneX is a Multiplayer Game Engine. It lets you develop a game without having to re-inventing the wheel. Here's what DimensioneX does for you:
- Display of the game scene, play sounds.
- Positioning and behaviour of the players in the game
- Communication via network between the players
- Management of saved games
- The users will play your games simply via their browser
Orx is a portable, lightweight, plugin-based, data-driven and extremely easy to use 2D-oriented game engine. As orx is data driven, it allows users to create games with a small number of lines of code and reduces drastically the development time.
A very high level 2d tile grid based game engine written in Python and PyGame. It is intended to make programming 2d tile grid based games much easier, especially for novices, while retaining the flexibility required by more experienced programmers.
The first 3D game engine built in C# for .NET, predecessor to the Visual3D Game Engine (http://www.visual3d.net/game-engine), an All-in-One Game Development Tool for Next-Gen 3D Games, MMOs, Simulations and Virtual Worlds powered by Microsoft XNA.
The MAD Project is an attempt to create a powerful, flexible game engine, which is specifically designed for graphical adventure games.
The SPIKED Online Game Engine is a free 2-D open source project written in Visual Basic.
An open Source Adventure game engine. It will be supported on multiplatforms. Their will be a community building this project to perfection. It will make games like Sierra and Lucasarts.
Pipmak is a cross-platform game engine and authoring environment for point-and-click adventure games in the style of the Myst series. It supports panoramic nodes and uses Lua for scripting.
Bare2d is a multi platform 2d game engine that handles only the most bare things: 1. sprites 2. keyboard 3. mouse 4. sound and 5. text. This is the first game engine I will write. I hope to build a game engine specially for independent game...
SIGE - Simple Imperative Game Engine SIGE is a toolkit for game creation with OpenGL. At the moment suport for menus, textures, keybindings and configuration files is working. The project plans to include audio and video at a later time.