This is simply a set of classes used to deserialize Collada files(core, fx, phys, b-rep, and kinematics). Should be more useful than classes created by the xsd.exe tool.
COLLADA Refinery is a GUI-based application for creating content pipelines for 3D assets using modular components called conditioners. Contact a project admin to become a developer!
FCOLLADA based COLLADA plugins for Maya and 3DSMax. Newer plugins with 1.5 support and support the files mentioned in "Papervision3D Essentials" by Paul Tondeur are available at http://opencollada.org . Please use this project for...
The COLLADA Document Object Model (DOM) is an application programming interface (API) that provides a C++ object representation of a COLLADA XML instance document. Contact a project admin to become a developer!
NOTE: As of August 2006, development of this COLLADA plugin has migrated into the official OpenSceneGraph repository, so this SourceForge project is frozen for historical reference only. See http://openscenegraph.org/
The ColladaEditor renders the scene as defined in a Collada Document file (dae extension) and allows the user to navigate through the structure of the document.
Conditioners for advanced COLLADA effect profiles. Available as a standalone commandline tool, and as a plugin for COLLADA Refinery.
ColladaLoader is a free open source C# Library that enables developers to load and display Collada 3D Model files (.DAE) in DirectX 10 using the SlimDX SDK. Partitial .X file support. More info: http://www.tomsdevshack.be/projects/colladaloader
Importer library to import assets from different common 3D file formats such as Collada, Blend, Obj, X, 3DS, LWO, MD5, MD2, MD3, MDL, MS3D and a lot of other formats. The data is stored in an own in-memory data-format, which can be easily processed.
AoCS es un proyecto en desarrollo que integra el modo de juego del Counter Strike en la Jugabilidad del Argentum.