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XmlDBSharp is an Open Source native XML database implemented in C# for the .NET platform featuring XPath and XQuery processing across collections of XML documents, automatic indexing, Xupdate support and document versioning.



jLina is a Services-oriented application written in C for Windows, which uses the Winsock library, zlib and ODBC library.



Irudiko is a library written in C++ for generating Locality Sensitive Hashing sketches from any textual and web document. Mainly designed to work with HTML pages, it has also an optimization support for English or Italian documents.



The first 3D game engine built in C# for .NET, predecessor to the Visual3D Game Engine (http://www.visual3d.net/game-engine), an All-in-One Game Development Tool for Next-Gen 3D Games, MMOs, Simulations and Virtual Worlds powered by Microsoft XNA.



uIrcBot is a irc bot written in C++ for windows and unix. The bot can publish game-events from a counterstrike game server on an irc channel. The project includes a flexible and easy irc lib which handles the irc-events.



Moonspawn is a CI server, written in C# for the Mono platform, and focused on extensibility and flexibility.



Zeleste Engine would be an engine written in C++ for create 2D-based games.



A Befunge-93 and eventually Funge-98 interpreter/debugger in C++, for all platforms.



PlopProxy is a graphical HTTP proxy/tracer programmed in C, for Windows and Unix platforms. Its main features are : a simple GTK2 GUI, support for HTTP 1.0 and 1.1, log file export, syntax high-lighting and potentially HTTPS support at some later...



WMForth : Forth compiler written in C for Pocket PC with ARM processor running Windows Mobile, compiled with Embedded Visual C++ 4.0.



JSGold is a GOLD Parser Engine in C++ for generating context-free grammar parsers in javascript.



NetCvsLib is a CVS client written entirely in C# for the .NET platform. It is implemented as an assembly, and thus can easily be incorporated into other projects.



3D edngine/framework for nice, realistic visuality and powerful scene management written in c# for the .Net Framework...................



NVelocity is a template engine written in C# for .Net that is a port of the popular Java project Velocity (http://jakarta.apache.org/velocity).



Adatoccpptranslator is a software developped in C++ for Linux, Solaris and Windows which convert Ada 83/95 source code to comprehensive, maintenable C/C++ source code by preserving the readibility and the structure of original code



FloatBox Layout Control is project written in C# for painting to separate float dockable boxes (windows). It is possible to draw outside of float box region in contrast to solution with one main control and one or many child controls.



FAMOUSO is an event-based publish/subscribe middleware written in C++ for systems ranging from 8Bit micro-controllers up to 32Bit PC/Workstations.



RenderTools is an OpenGL based scenegraph library in C++ for Windows, OSX and IOS supporting OpenGL|ES1.1, ES2.0, OpenGL1.5 and up to the latest version (currently 4.2). It allows the developer to easily (de)serialize a scenegraph to-and-from xml,...



The so3DTools aims to provide many different helper class, examples and tutorial in C++ for OGRE3D. It aims to make understand how to use some advanced features in OGRE 3D. It is LGPL. At 2011/03/28, the project contains 20 tutorials + Ogre.chm.



CheckSharp is a development tool written in C# for checking C# code against coding guidelines. CheckSharp comes with an Nant task and a command line version to automate checking of source code for one file or a couple of projects.