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QBlock is a cross-platform rapid-prototyping game design engine written in C++, SDL and OpenGL. Features game asset management, scrolling tilemaps, particle systems, 3D model support, Lua scripting and more.

SwitchUI is a graphical user interface written in C++ that uses OpenGL to render its controls. It is easily expandable and user controls can be added via a simple interface.

Motor de Jogos 2D/3D para programadores C++, baseado em OpenGL e SDL. MotorJIP estA? com boa parte dos recursos implementados, dando suporte a elementos de GUI estA?ticos ou animados, terrenos, modelos personalizados ou importados (.obj), entre...

Uma framework simples em C++, SDL e OpenGL

A simple 3D framework in C++ that supports OpenGL, OpenAL and GLUT.

A basic 2D Game engine written in C/C++
It uses OpenGL, OpenAL, Xaudio2, and the standard C/C++ libraries.


C++ Games Library. OpenGL, DirectX, OggVorbis, libpng, Crypto++, Boost. Graphics, sound, GUI components, XML resources and scripts, virtual file system, file encryption,cross platform design.

A 3D engine for virtual globes designed to illustrate engine design and rendering techniques described in our upcoming book. OpenGlobe is written in C# and uses OpenGL 3.3 core profile (via OpenTK).

OpenGlobe is now also on GitHub:...

An OpenGL raster-based user interface library written in C++.

The OpenGL Extension Wrangler Library is a simple tool that helps C/C++ developers initialize extensions and write portable applications. GLEW currently supports a variety of operating systems, including Windows, Linux, Darwin, Irix, and Solaris.

The OpenGL Object-Orientated Windowing Environment provides a C++ OO basis from which to develop OpenGL projects, giving you all the usual widgets (buttons etc) and a windowing framework. Good for cross-platform development.

This library is an Object Oriented API designed to build a OpenGL ES 2D / 3D scenes.
The code was wrote in ANSI C, it is cross platform and designed at the begging for iOS applications. At the moment the source can be compiled at almost any...

GLWidget is a cross-platform GTKSharp widget that supports OpenGL using the OpenTK library inside a GTK# application using C#.

LibBlendGUI: Cross platform OpenGL GUI library based on Blender3D's GUI source code, implemented in C/C++ with strong emphasis on object oriented design. More details will be made available during the next days via the project's webpage.

XP Man Component to implement XP Manifest visual style in yours application for Delphi and C++ Builder applications.

GL2PS is a C library providing high quality vector output for any OpenGL application.

The main difference between GL2PS and other similar libraries is the use of sorting algorithms capable of handling intersecting and stretched...

This code is the starting point of any 3d gamer's quest to design a 3d game.

It will show you how to use openGL to load and display 3d models and show you basic keyboard input along with mouse input. Move around just like in UT or...

AntTweakBar is a small and easy-to-use C/C library that allows programmers to quickly add light and intuitive graphical user interface into OpenGL and DirectX based graphic programs to interactively tweak them.


Like an engine is a open source graphics engine with gpl licence, written in c++ and opengl (with glut), that encapsulates opengl for the user, Now anyone with no knowledgement about opengl CAN MAKE 3D COOL THINGS!!!!!

The Graphics Library Stereo Vision Engine (GLSVe) is a open-source C# library based on OpenGL. It is designed to facilitate the creation of computer graphics and 3D virtual reality prototypes incorporating stereoscopic representation.