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Aleph-w is a library of data structures and algorithms implemented in and for C++.

It contains the main data structures: single and double lists, special arrays (dynamic and of bits), many types of trees: multitrees, binary search trees, avl, red-black, randomized, treaps, splay and other interesting types.

Several types of hash tables are implemented: separated chaining, open adressing with linear probing and double...



Windows User Interface Implemented in Browser Using JavaScript DHTML AJAX etc



Selecting an Item in a DataList using C# is a web based tutorial which gives you the sample code for adding a datalist control on the aspx page, establishing the database connection using the ADO.NET connection object, binding the database data to...



Consuming the RSS Feed of Amazon using C# and ASP.NET is an article demonstrating the webmasters about how to extract the RSS Feed from the Amazon website and using XSLT how to change it to HTML format. After that it could be brought up in the...



Serializing Objects using C# is a tutorial which gives you the method for serializing and deserializing the objects of C#. Serialization is a process which helps you to store the state of the objects in a disk file and deserialization is the...



The MultiThread module provides a simple abstraction to execute a function on many sets of arguments in parallel using a bounded pool of threads.



The Frame Processing Language (FPL) is an XML language based on the Frame Technology by Paul G. Bassett as described in his book Framing Software Reuse: lessons from the real world. FPL is implemented in Java using JDOM,Saxon and Jakarta-oro.



This project is a generic select selection module that can be integrated with any ASP.NET web application. The project will be developed in .NET using C# mostly.



LibBlendGUI: Cross platform OpenGL GUI library based on Blender3D's GUI source code, implemented in C/C++ with strong emphasis on object oriented design. More details will be made available during the next days via the project's webpage.



Simple IP Calculator sub/sup networking, it is versatile tool for network/system administators as well as general users (implemented in a single file pure Ruby code).



The project is created with an aim to provide - design patterns implemented in C++ using boost. Following are the primary requirements 1) Generic Header Only Library 2) Using Boost Libraries, Coding Style, Philosophy 3) Standard C++



AdvancedSendandReceive is a well featured SonicMQ client application implemented in C# for Sending and Receiving of JMS messages. It was inspired by the work done for BasicSendandReceive C# sonicmq



How To Implement Forms-Based Authentication in Your ASP.NET Application by Using C# .NET is an article about introducing forms-based authentication with the help of a database to keep the user's detail. The webmaster should create an application...



ZSokoban: An efficient Sokoban engine implemented in C# including levels, levelsets, solver, utilities and full GUI player.



A resource pool concept implemented in C++11. Pool is tied to a single type. Instances of a type can be retrieved as raw pointer, shared_ptr or unique_ptr. Resource management is move-enabled. Pre-allocation of instances is possible.



libxds is a library of frameworks for many types of data-structures, implemented in C language. And, it is expected to grow with the contribution of fellow Open Source contributors.



This is a Graphics Library for PB implemented in 100% PB - no C or C++. The underlying graphics engine is GDI+. The object model will mirror almost exactly the C++ version of the library.



This is a Python wrapper for the Lilv (ex SLV2) C library, implemented in Cython. The goal is to be able to load an LV2 Plugin as a python object and process/generate NumPy arrays with it.



The program is a text editor(in the future a source editor) using C++ and ncurses library, it is made at the first moment for linux, but in the future for other systems too. It is suposed to work like EDIT(DOS EDITOR).



RexRex is a Regexp matching engine based on Automata Theory Principles (so-called DFA Engine) Implemented in ANSI C . currently it supports (,),*,+,?,Character classes ([],w,s,..etc) and escapingFWIW Rex is king in Latin;so it's RexKing :)