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Apocalypse Game Engine (AGE) is a PHP based framework designed to be moddable.

It is geared toward turn-based strategy games, and will allow admins to customize settings. Uses MySQL as the database, although we will port to allow virtually every type DB



DimensioneX is a Multiplayer Game Engine. It lets you develop a game without having to re-inventing the wheel. Here's what DimensioneX does for you:
- Display of the game scene, play sounds.
- Positioning and behaviour of the players in...



Php Stategy Game Engine (phpSGE) is an open tool for creating a php strategy browsergame that you can customize.
PHPsge is very easy to use and it has a simple administration panel (for editing the game), and auto istaller.You can easy canghe...



DotK WebGame Engine is a Web-Based Role Playing Engine (for Web Game RPG).

Client implemented with javascript, Ajax, DOM and DHTML. On server, PHP and database (FireBird or MySQL). Ajax is used to communicate client to server.



Orx is a portable, lightweight, plugin-based, data-driven and extremely easy to use 2D-oriented game engine. As orx is data driven, it allows users to create games with a small number of lines of code and reduces drastically the development time.



Gel2D is a free/open-source, cross-platform, object-oriented, 2-dimensional game engine written in C++. It aims to be an all-in-one solution for commercial-quality rapid game development.



A very high level 2d tile grid based game engine written in Python and PyGame. It is intended to make programming 2d tile grid based games much easier, especially for novices, while retaining the flexibility required by more experienced programmers.



The first 3D game engine built in C# for .NET, predecessor to the Visual3D Game Engine (http://www.visual3d.net/game-engine), an All-in-One Game Development Tool for Next-Gen 3D Games, MMOs, Simulations and Virtual Worlds powered by Microsoft XNA.



The MAD Project is an attempt to create a powerful, flexible game engine, which is specifically designed for graphical adventure games.



The SPIKED Online Game Engine is a free 2-D open source project written in Visual Basic.



An open Source Adventure game engine. It will be supported on multiplatforms. Their will be a community building this project to perfection. It will make games like Sierra and Lucasarts.



Pipmak is a cross-platform game engine and authoring environment for point-and-click adventure games in the style of the Myst series. It supports panoramic nodes and uses Lua for scripting.



Bare2d is a multi platform 2d game engine that handles only the most bare things: 1. sprites 2. keyboard 3. mouse 4. sound and 5. text. This is the first game engine I will write. I hope to build a game engine specially for independent game...



LITS is a game development engine, which offers basic implementations of the most needed interfaces: Graphic, Network, Sound and Input. All interfaces have several (parts plattform independent) wrappers which can be choosen as needed.



SIGE - Simple Imperative Game Engine SIGE is a toolkit for game creation with OpenGL. At the moment suport for menus, textures, keybindings and configuration files is working. The project plans to include audio and video at a later time.



SaGE (SaneT Game Engine) is a Game Engine, built on top of the largely successful Open Source Irrlicht graphic engine, along with irrKlang for audio and IrrNewt for physics. Developed for the developers, but available to general public.



The GAME Engine stands for Generic Architecture for A Modular Enterprise. It uses Linux, Apache, MySQL and PHP as the platform for the engine itself and to create modular and reusable applications.



Aquila Game Engine (AGE) is small project for helping in developing multiplatform 2D games.



GWT is an flexible and object-oriented 2d game engine. It uses Code::Blocks and is based on SFML2 to give the ability to port your code to multiple platforms.

With the integrated all-in-one tool for game resources it's possible to...



An extremely scriptable high-performance game engine suitable for building large streaming games with realistic graphics/physics in a seamless mixture of environments with broad gameplay opportunities.