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GDI+ with code behind is an article in which author describes the process of executing the code-behind method in GDI of ASP.NET. The author gives information about creating a web page and also gives programming logic in the Page_Load event. Programmers can get source code from this tutorial for executing the above said process.



Manipulate Controls With Code-Behind is a web based article in which author demonstrates about code-behind technique. This code behind method helps in seperating user interface from the business logic. This tutorial teaches the method of creating...



Zyps is a Ruby library for creating games with creatures that act on their own. Getting started is easy; just code the way you want objects to react to each other. The Zyps library will handle the drawing, timing, interaction, and everything else



Script to generate Normal Form Games with Unique Pure Nash Strategy...



Provides dice representations for roleplaying games with neat syntax



Delphi expert with code templates and function viewer. 1. A set of templates is available to insert common programming statements into your code. Templates can be edited and added. 2. The function viewer enables you to view a list of functions,...



An attempt to create a standardized map format for overhead games with a reference implementation library.



A web based PHP development enviroment/editor with code highlighting and tips. Uses AJAX to check for known functions and show descriptions/parameter requirements.



GoXSL is a plugin for the Eclipse Workbench and it's main features include XML, XSLT, FO editing with code assist, visual XML to XML/XHTML mapping using DTD or XSD, debugging XSL, XPath evaluating etc.



Eclipse plug-in that implements an approach under research, for automatic derivation of Framework-Specific Modeling Languages with code generation capabilities. The approach relies on Aspect-Oriented Programming.



GUI IDE for developing games with the Stratagus engine.



Easy2D is an object oriented game library that makes possible writing 2D tile-based games with speed and ease. It encapsulates common tasks found in these games, such as: tile maps, animated sprites, bitmap fonts, etc., and is written in C++ using...



Similar to RPGmaker for Windows, users are able to create their own MMORPG and expand their games with modules and skins.



An extremely scriptable high-performance game engine suitable for building large streaming games with realistic graphics/physics in a seamless mixture of environments with broad gameplay opportunities.



A framework for C++/SDL, making it easier than ever to make games with C++. It have simple functions to do the most simple things you need when making a game, like image loading, keyboard/mouse events and more is coming.



CardShark is a software package that includes a utility for creating and organizing playing cards and an interactive environment for playing games with those cards via the internet.



MSX Gauntlet is a collection of scripts, plugins and dotNet assemblies for Autodesk 3D Studio Max, a coherent framework with code and doco standards designed to ease the development of higher level tools and to distribute these tools to artists.



PyCap wraps the PopCap Framework with a user-friendly, high-level Python interface, and lets you make games with ease.



XDXD Module System is a Fast Development Framework with Code generator. It was compatible PHP4/PHP5 and MySQL3/4/5. You can use XDXD Module Develop Tool to generate a user interface faster and visualize to edit the form. Welcome to join us.



Working with a Code Behind Class and the @Page Directive is a simple tutorial through which ASP.NET programmers can get an idea about page directive and its attributes. The author describes the process of working with code-behind class for using...