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Game & Watch Simulator is a generic engine for simulation of Game & Watch-like games. It is designed to run anywhere SDL is available, with emphasis in handheld machines.

In case of Madrigal simulators, the simulation is aimed to be as close as possible to the real machine, simulating on-off, ACL mode, time modes, etc. Alarm and chrono modes only display default data, as there is not enough motivation for its simulation.



The engine for 5 Second Game is built on a Rock-Scissors-Paper concept. There are three stats, corresponding to that, and everything modifies that: character classes, skills, combat, etc. It is meant to be a fast paced, easy to grasp, infinitely...



This is a project on development of Diagnostic tools for a Network Interface card(Model:GB-INC).



SAGE stands for Simple Asynchronous Game Engine and is an attempt to implement a multithreaded game engine in C#. For rendering/physics/sound/etc it uses(/will use) open source libraries (like OGRE, ODE, etc) through plugins.







2D/3D Game Engine for use in game creation as well as easy RAD.



A sandbox for experimenting with game development techniques and technologies, aiming to develop a game framework and sample game.



This recipe demonstrates some keyboard input functions and screen output "magic" that some people may be interested (such as for an ASCII game). It is meant as a very simple demonstration only, and does not contain any error checking...



The Skrupel KI Extension is an extension for the browser-game 'Skrupel' which provides the option to play against KI-based enemies.

The aim of Skrupel KI is to create a class-based KI to enable other developers creating their own...



Tactical Information Center is an aditional website-software for the online game. It is never a hard mission for you to design a web game for yourself with this project.



Virtual World MU* Client, is a MUD/MUCK/MUSH/MUX/MOO Graphical Client for text-based game servers. Developed with Ruby wxWidgets bindings, it works on Windows and Linux, MacOS Testing still needed.



Origin is a evolver for the programming game Corewars. Part of this project is a modified MARS (Memory Array Redcode Simulator) written in C especialy for evolvers. With SWIG its going to be very easy to use in different languages.



Collection of tools for modifying the game Warcraft III: The Frozen Throne including frameworks such as "wc3lib" and "Advanced Script Library".



Vavide is a cross-platform IDE for the VavoomC game programming language.



A tool for Savage Worlds game masters.
It combines a kind of desktop wiki (fast text editor with links) with tools to rapidly create characters. More ideas can be added in the future



Finalspeed is an extreme sport game in 3D (racing), you can drive futuristic machine designed by open source community of designer, you can join this community or just download new machine for your finalspeed game. Enjoy !



Archangel is a suite of next-generation tools for the online game Utopia, with novel concepts bringing serious organization to serious kingdoms. Features a client-side program (C++/STL/Windows) and a server-side interface (PHP).



MMEDIT is an editor for the online game, MajorMUD. It will allow editting of all the major sections of the game, from maps and players, to spells and items. It will work with the NT/Win32 version of MajorMUD.



A web based content & community management system for the Ascent game server.



A pgn viewer for suicide chess game.



This project provides a helper GUI for the Browser Game Syndicates-Online (http://syndicates-online.de)