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| TripleDashGarlic 2008.3.2 Screenshot |
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← Back to details page | Main features of Triple Dash Garlic 3D Engine for Delphi:
- precomputed Collision Detection data using OpenGL hardware z-buffer (CDNR2)
- software skinning mesh animation with skeleton bone weights support
- materials with GLSL support
- mesh exporting script for Blender 3D 2.45 (skeletal animation & static objects)
Examples included:
- example1
collision detection example demonstrates 3d level by katbits. Basic idea of collision detection example: we are using many glReadPixels
captured z-buffer images to represent 3D scene as 2d-layers of height data (pre-rendered). In this way we can use easy and fast 2d collision detection and response algorithms in full featured 3d world (3d-to-2d and 2d-to-3d). Also now demonstrates usage of material.mat shader.shd files.
- example2
skeletal animation example demonstrates horse 3d model by Damien McGinnes and motion-captured bones data by TrueBones.Com. Because there is no any material (*.mat) defined defaultshader.shd GLSL shader is used instead for raw texturing. |
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