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Joy Image Printer 7.7.0710
Rock generator 1.1
QFlash for Graphics and Animations 0.1
WHITE_DUNE for Graphics and Animations 1.1
Windows Animation Example 1.1
Particle Engine 1.1
GraphicsMagick for Graphics and Animations 1.1.10
OpenGL 3D Temple for Graphics and Animations 1.1
Texture Loader 1.1
Maze pan 1.1
Flight Simulator in Direct3D 1.1
Flaming Hell 1.1
Programmable Vector 1.1
OpenGL 3D Snow 1.1
Back Buffer 1.1
Top Code
Rock generator 1.1
GraphicsMagick for Graphics and Animations 1.1.10
Artistscope CD
Flight Simulator in Direct3D 1.1
Procedural texture mapping in 3d 1.1
Moving Star Field 1.1
Windows Animation Example 1.1
Joy Image Printer 7.7.0710
UltimaX Terrain Texture Generator 1.1
OpenGl 3D Effect 1.1
OpenGL 3D Snow 1.1
Back Buffer 1.1
SWFRIP for Graphics and Animations 1.1
Translucent window 1.1
Sphere Creator 1.1
C/C++ > Image Manipulation
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Joy Image Printer is a high-performance virtual printer which enables you to convert any printable document into standard BMP, GIF, JPEG, PNG PDF and Multipage TIFF image, and keep the exact look and feel of the original document. Since the converted image has the complete information from the original file without altering characters or fonts, you don't need to install the original software to view the document.
Key Features:
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This program creates 3-dimensional rocks comprised of triangles by taking the convex hull of a sphere distorted with Perlin noise.

It outputs these rocks in OpenGL code. It requires the free CGAL library from http://www.cgal.org/ to...



QFlash is a c open source IDE to create flash (swf) animation files. It uses ming and qt libraries.



White_dune is a low level VRML97 tool for Unix/Linux/MacOSX and MSWindows. It can read VRML97 files, display and let the user change the scenegraph/fields.

Unlike most highlevel tools, it uses a light model based on the VRML97...



Windows Animation Example code shows you how to make animation in C .



This program shows how a 2D particle engine works.



GraphicsMagick is the swiss army knife of image processing.

It provides a robust collection of tools and libraries which support reading, writing, and manipulating an image in over 88 major formats including important formats like DPX,...



This program draws a reddish pyramid with a fountain in the middle which contains wavy water, and sprays out blue particles. There is also a red globe in the center of all of this floating in midair for no reason at all.



This program demonstrates loading a texture from a JPEG file. It requires the gd library from boutell.com.



This is a maze that you can pan with the mouse.



This is a simple Flight Simulator demonstrates the transforming the view in Direct3D. Use the W, A, S, and D keys to navigate, and press 'esc' to quit .



Flaming Hell code allows you to create a flame simulator.



Programmable Vector Graphics code shows how to use vector graphics in your applications and how to create interactive GIS and CAD-system.



This is an example of a particle engine being adapted for a specific purpose, in this case snow. The arrow keys control, the direction and the speed of the wind, and the escape key exits.

The red line in the center shows the speed and...



Back Buffer code is an example of how to use back-buffer device contexts for on-screen animation. This is the basis for all graphical games.



SWFRIP is a Macromedia Flash resource extractor and editor.

It can save resources in various formats, including SVG conversion from the flash vector format, decompile ActionScript, and remove the protect tag from SWF files.



MasterGraphicEx adds a lot of functionality to MasterX SDK's MasterGraphic, such as applying grayscale, complement, color balance, brighten, darken, scaling, clipping, etc...



This is an explosion engine of SPACESCR. You can see an explosion on the screen. It's colorful and random.



Reversi Board program code demonstrates the drawing of a 3d Reversi board.



This program displays 3-dimensional rocks that were made by taking the convex hull of a sphere distorted with Perlin noise. These rocks are also texture-mapped with Perlin noise.